Alonesy
Redesigning a Teen Mentorship app
Project Overview
Background
Alonesy is a mobile app focused on teen mentorship. The app helps teenagers connect with an Alonesy mentor so they can be heard in a safe place and communicate comfortably. Our teams aim for the redesign is to increase mentee retention.
Duration
August 2021 - December 2021
Our Challenge
The largest challenge we realized early on in our research. We were designing for three separate users; supervisors, mentors and mentees. We decided as a team we would each take responsibility for a different user. I chose to lead the design for the mentee facing app.
Our Team
Josymar De Leon - Mobile Developer
Purvi Runwal - UX Designer
Rishikesh Kayathi - Product Manager
Rob Jones - UX / UI Designer
Yiran Li - UI Designer
Discover
Comparative Analysis
As a team we decided to break off into separate groups in order to take advantage of our time. Purvi and I compiled a list and analyzed the apps within a day so we could present the findings with our entire team. 
Our Key Takeaways were:
• Teens like to be engaged/immersed in what they are doing. Having different levels of interaction can build and strengthen upon this engagement.
• Make good use of white space. This gives the components and elements breathing room and allows for unique interactions and animations.
• Using a colorful and customizable background for the chat window can be fun and add personality to communication. And perhaps like a mood ring (no assumptions) they can change the background based on how they feel.
• Make good use of Illustrations to build upon the branding and theme. This will enliven the experience and ground the users (mentors and mentees) when using the app.
• Maintain full transparency and add a detailed FAQ. CTA's in FAQ so mentees/mentors can quickly act for  crisis intervention.
• Use humanlike AI/bot when mentor is unavailable. The mentee could talk to the bot when feeling bored or blue. The bot can quickly act for crisis intervention and reroute communication to mentor/super mentor.
User Interviews
We began by sending out surveys to Alonesy's mentors and mentees. We  interviewed four mentors to gather qualitative data in order to gain deep insight on their current usage of Alonesy's MVP.
Define
Affinity Diagramming Session
Our team met for a two hour session breaking down the qualitative data into groups so we could find actionable insight and problem solve.
Our Key Takeaways were:
• Onboarding process is vague because the questions are not specific enough to pair a mentee with a mentor.
• There should be more awareness about the supervisor mentors to mentors through the app.
• Adding a chat feature between mentors, so that they can help share knowledge about mentoring.
• Need to add a FAQ section for mentees as well as mentors. This will help both the users if they need general support or at the time of emergency.
• Unread messages notification should be shown until someone reads the message. (Currently it goes away as the user opens up the app)
• Many mentees get logged out and cannot login. 
Defining the Problem
Our app has two types of users, the mentee and mentor (and supervisor mentor). After defining a theme for each user we began to ask questions to open up potential solutions for our next steps while empathizing with User Stories.
Understand
User Stories
During a two day period we began to add to an ongoing list of user stories based on our data. This level of empathy helped inform how we should create our persona and design our user flows and site maps. This is a small sample of our list of user stories.
User Personas
Our team met for a session to discuss the direction for the user personas. I met individually with team members to make sure that we were building personas that were data and empathy driven.
Design
Wireframes
Building out the User Flows helped inform and structure the wireframes so I could successfully test and reiterate on the designs. These are a few samples of the screens that I created.
Prototype
With the screens reiterated, I developed a prototype so I could test on the users and further reiterate the screens. This process is ongoing in order to maintain a successful app. It's necessary to collect data through the feedback cycle to keep the app user friendly and functional.
Next Steps
I will work and communicate with the developers to hand off the prototype and screens with the specific measurements.